![]() ![]() ![]() Tymiński continued by claiming the studio would talk about its next game "without any tag attached". ![]() Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. By positioning the game in a AAA category, it took us away from what we could have done great. We simply made the wrong math considering the size of our team and the originally given timeframe. "When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realise it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. "We've learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better," said CEO Marek Tymiński. It also intends to develop a new tactical shooter - almost certainly Sniper Ghost Warrior 4 - that will be more focused than its latest title. The company released an odd press statement reiterating its future plans, including the development of a Lords of the Fallen sequel and further updates to Sniper Ghost Warrior 3. Polish developer and publisher CI Games has essentially apologised for the quality of its most recent release, attributing this to an overly ambitious aim to compete with AAA titles. ![]()
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